Most are compressed with 7-Zip
Anet libraries:
Compiled with VC++ 2008(includes new winets2.dll) (incompatible with stock game)
Miscellaneous files:
Updated label.map (updated 2011-09-01)
Updated servers.dat
Suggested render.cfg
Broadband net.ini (updated 2011-09-25 to add RemovePlayerOnKick)
Xbox 360 Controller Configuration (copy to the "giddi" folder)
Updated input.map (binds weapon_special to middle mouse button)
Game Assets (updated 2011-10-13)
New Collision configuration (removed)
Reminders:
1. If starting from a clean retail CD install, make sure to apply the 1.4 patch and large assets pack
2. These builds require the Visual C++ 2008 SP1 Redistributable Package
3. If using a retail install, rename the "splash" folder to "splash_" to disable Windows 7's compatibility layer
4. If running on Windows Vista or 7, make the install folder writable
5. If having trouble, try the DirectX End-User Runtime Web Installer
Updated Servers:
Servers built from Dan Kegel's master server list
If you don't mind living dangerously, you can enable the Indeo codecs in Vista and 7 with a registry change:
32 bits
Code: Select all
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Drivers32]
"vidc.iv31"="ir32_32.dll"
"vidc.iv32"="ir32_32.dll"
"vidc.iv41"="ir41_32.ax"
"vidc.iv50"="ir50_32.dll"
Code: Select all
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\Drivers32]
"vidc.iv31"="ir32_32.dll"
"vidc.iv32"="ir32_32.dll"
"vidc.iv41"="ir41_32.ax"
"vidc.iv50"="ir50_32.dll"