Changes:
* Fixed problems with recycling units
* APC uses an ODF property (soldierDelay, default 0) instead of a hard-wired constant
- Fixed crash on completing the recycle process
- Fixed units parking at a distance instead of recycling
* Reverted changes to GotoTask since they caused problems
* Cleaned up window initialization a bit
* Fixed position adjustment when the width or height was larger than the screen
If you are on XP you will need to install the c++ runtime. (Link under common files)
Use the above with the Full Battlezone 1.4 installer: BattleZone 1.4
All truth goes through three stages:
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
Broke some new ones too.
Units won't recycle. Just hang out around the recycler. Pilots from destroyed units do the same. Just stand around.
Scavs seem dumber than usual. Won't even go to nav beacons.
Chat text doesn't go away and gets really distracting.
No more target lead on enemy units.
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Last edited by hitchcockgreen on Thu Oct 21, 2010 10:08 pm, edited 1 time in total.
"Unthinking respect for authority is the greatest enemy of truth." -Albert Einstein
Pilots hang out next to the recycler.
scavys don't recycle
Menu is slow and makes me have to repeat commands
scavys dart around with 87 ping on remote player
target lead doesn't work right
text is bright and annoying and always on screen with no way to turn it off
sniping remote players tank and getting in gives me his weapons that's not stock and effecting the game play.
voice volume set to 1 doesn't give voices at all in strat
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All truth goes through three stages:
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
Ah here's another one....
In strat with Eddy and he left the game, electing me host. Once I was host his recycler died VERY slowly. And while it was dying, it was somehow attributed to being MY recycler. Once it finally blew up, my scavengers reported that there was no scarp on radar...even though the trashing of all of Eddy's units made a TON of scrap, much of which they were very near, or standing right on top of.
"Unthinking respect for authority is the greatest enemy of truth." -Albert Einstein
I'm thankful there are people still out there willing to continue to test the functionality of TweakZone 1.5., even after a year, because I've lost all patience.
"To learn who has no confidence in their convictions, simply find out who you are not allowed to criticize"
~Voltaire
hehe yeah i haven't played around with Ken's 1.5 in a while....a little surprised to see even a new release have more bugs than the last time I messed around with it.
There was also the effect that you would normally see with high pings and lag.... ships jumping around a lot, warping.... although all of our pings were below 150.
"Unthinking respect for authority is the greatest enemy of truth." -Albert Einstein
hitchcockgreen wrote:Ah here's another one....
In strat with Eddy and he left the game, electing me host. Once I was host his recycler died VERY slowly. And while it was dying, it was somehow attributed to being MY recycler. Once it finally blew up, my scavengers reported that there was no scarp on radar...even though the trashing of all of Eddy's units made a TON of scrap, much of which they were very near, or standing right on top of.
Wups...what i meant was when Eddy's (and somehow mine) recycler blew up, the scavs said "no scrap storage."
I also meant to properly spell scrap, not scarp. lol
"Unthinking respect for authority is the greatest enemy of truth." -Albert Einstein
hitchcockgreen wrote:hehe yeah i haven't played around with Ken's 1.5 in a while....a little surprised to see even a new release have more bugs than the last time I messed around with it.
There was also the effect that you would normally see with high pings and lag.... ships jumping around a lot, warping.... although all of our pings were below 150.
Ken made a couple of big changes in this last patch. He redid the pathing system and changed the render engine. I didn't see much problems with the graphics themselves other than the crashing might be caused by that. The pathing needs work though and I think the inability to recycle may be related to that as that's a new issue.
Blunt Force Trauma wrote:I'm thankful there are people still out there willing to continue to test the functionality of TweakZone 1.5., even after a year, because I've lost all patience.
I screw up one thing and everyone's all up in my grill.
It wasn't the triumphant return that I had planned, but at least I'm back at it again.
haha ok just retested....yeah no recycling in single player either. also audio seemed to get choppy and laggy at times and i had the game freeze up momentarily twice....didn't crash but froze up as though it had been paused. It would resume after a about 15 seconds or so.
"Unthinking respect for authority is the greatest enemy of truth." -Albert Einstein