
Any chance of bringing the Bz2 walker physics to Bz?
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Any chance of bringing the Bz2 walker physics to Bz?
What i'm refering to is the biped physics instead of Bz walker going off a single point of the origin and the turret rotation thing. 

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Re: Any chance of bringing the Bz2 walker physics to Bz?
I take it the idea would be to allow the head (CCA) or arms (NSDF) to swivel a bit relative to the body? I don't think that wouldn't be particularly hard, and would improve the unit's perceived responsiveness. I'd rather not change the actual body movement physics, though.
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Re: Any chance of bringing the Bz2 walker physics to Bz?
Is this an idea for both CCA and NSDF? NSDF Walker has the mobility of a dead person when aiming.
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Re: Any chance of bringing the Bz2 walker physics to Bz?

If I were to do this, that would be the idea.

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Re: Any chance of bringing the Bz2 walker physics to Bz?
I think the CCA walker is OK as it is and would be too strong if it uses what I think what Dx is mentioning. The sucker is already a bloody super-turret with its mobility and firepower. It's what makes it so useful in the game, if you look at GOLEM's videos you'd see why (you can include the voices if you want).
The NSDF walker, however, is like that overly obese person in the grocery aisle and when you tell it to go to a location it acts like it's going to a fitness class. It'd be nice to let it have more "aiming agility" (or whatever the name if this BZ2 feature is) to make it seem less like an over sized paperweight on sticks. I don't even see this thing in MP games, I'd make it just to taunt the other player if I'm whooping them hard enough.
The NSDF walker, however, is like that overly obese person in the grocery aisle and when you tell it to go to a location it acts like it's going to a fitness class. It'd be nice to let it have more "aiming agility" (or whatever the name if this BZ2 feature is) to make it seem less like an over sized paperweight on sticks. I don't even see this thing in MP games, I'd make it just to taunt the other player if I'm whooping them hard enough.

- Dx.
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Re: Any chance of bringing the Bz2 walker physics to Bz?
Sno wrote:NSDF Walker has the mobility of a dead person when aiming.


All truth goes through three stages:
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
- Dx.
- Admin
- Posts: 793
- Joined: Wed Jul 02, 2008 8:47 am
- I've played Bz for: 20 years
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Re: Any chance of bringing the Bz2 walker physics to Bz?
Ok, i'm working on a much more mech type walker and the turret action would be great for it. Although i would perfer the turret rotate 360 and not 90 left and 90 right like in Bz2. Also default turret rotation to off and allow it to be turned on via the odf.Ultraken wrote:I take it the idea would be to allow the head (CCA) or arms (NSDF) to swivel a bit relative to the body? I don't think that wouldn't be particularly hard, and would improve the unit's perceived responsiveness. I'd rather not change the actual body movement physics, though.
Any chance of mussle flash code to go with it, i can find a nice sprite i'm sure.
All truth goes through three stages:
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer