As discussed in the BZU thread, hitchcockgreen is going to host some of my unreleased maps. I have sent him 3 new ones, here are the descriptions:
Night Skirmish - battle set on Mars, night mission, scouts only. Difficulty is medium, maybe even easy for vets, goog for a quick play. Go after the Day Wrecker technology early on in the war.
Battle for Iron Peak - Mars mission, medium difficulty, pursue the M-Curtain technology near a volcano. Custom sky for high altitudes.
Insomnia - this is the tough one of the three. Very hard, especially in the opening phase. If you are bored with online play and feel like getting raped by the CCA for a change this is the map for you. Night mission on Mars, you start without your Recycler which you have to go get later on.
Hitchcockgreen will post the links below once he has them up, please no posts in this thread until then, after that feel free to post comments.
3 new IA maps by ssuser 2/27/11
- hitchcockgreen
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Re: 3 new IA maps by ssuser 2/27/11
And here they are:
http://www.bhbz.org/0/maps/ssuser/
Let's take them for a spin, shall we?
Thanks, ssuser, for releasing new maps!
http://www.bhbz.org/0/maps/ssuser/
Let's take them for a spin, shall we?

Thanks, ssuser, for releasing new maps!
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Re: 3 new IA maps by ssuser 2/27/11
We should get the "ssuser" complete IA collection together. 

All truth goes through three stages:
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
- hitchcockgreen
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Re: 3 new IA maps by ssuser 2/27/11
Definitely! Package it all up nice and shiny and pretty. 

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Re: 3 new IA maps by ssuser 2/27/11
I'll go far that, a nice IA all in one installer, the best of ssuser.hitchcockgreen wrote:Definitely! Package it all up nice and shiny and pretty.

All truth goes through three stages:
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
- hitchcockgreen
- Senior member
- Posts: 1422
- Joined: Thu Mar 03, 2005 11:01 pm
- I've played Bz for: a bunch.
- Dm Strat or Missions: strat and ia
- Location: The Frozen Wastes of Canada
Re: 3 new IA maps by ssuser 2/27/11
Me too.Dx. wrote:I'll go far that, a nice IA all in one installer, the best of ssuser.hitchcockgreen wrote:Definitely! Package it all up nice and shiny and pretty.
I'll have to go through what I've got already and start putting together a list.
"Unthinking respect for authority is the greatest enemy of truth." -Albert Einstein
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Re: 3 new IA maps by ssuser 2/27/11
If you get it all together, i'll make the installer for it.
All truth goes through three stages:
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
•First it is ridiculed
•Then it is violently opposed
•Finally it is widely accepted as self evident
-Arthur Schopenhauer
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Re: 3 new IA maps by ssuser 2/27/11
Hmmm, hard to make a "complete collection" when I'm not done making maps yet, and haven't even released all the old stuff I have yet.
Some of what I have goes back maybe 4-5 years, a few are oddball type maps that don't fit into conventional BZ playing ideas so well, but I will release them anyway. My plan is to leak out 2-3 maps from my archive every 2 weeks or so, this will give time for people to play and enjoy the maps without going into sensory IA overload. I've got 15 more unreleased maps so that's about 2 1/2 - 3 months worth of new maps for the community.
I've been working on doing an IA map for every alien relic in the game, so as to have a storyline for how the alien relic weapons came into the hands of the NSDF. So some of these maps will cover this theme - I've either already released or have archived maps for every relic except the Pop Gun, Flash Cannon, and Phantom VIR - I plan on getting to these at some point. I'd like to do one for the Comet, too, but there is no relic in the game, just some mysterious odf and inf files, IIRC. Maybe Avatar will convert his Comet model to BZ1 GEOs and let me use it sometime. I wish there were relics for the WASP and ARC Mine, those would look cool, all alien blue and sinister...

Some of what I have goes back maybe 4-5 years, a few are oddball type maps that don't fit into conventional BZ playing ideas so well, but I will release them anyway. My plan is to leak out 2-3 maps from my archive every 2 weeks or so, this will give time for people to play and enjoy the maps without going into sensory IA overload. I've got 15 more unreleased maps so that's about 2 1/2 - 3 months worth of new maps for the community.
I've been working on doing an IA map for every alien relic in the game, so as to have a storyline for how the alien relic weapons came into the hands of the NSDF. So some of these maps will cover this theme - I've either already released or have archived maps for every relic except the Pop Gun, Flash Cannon, and Phantom VIR - I plan on getting to these at some point. I'd like to do one for the Comet, too, but there is no relic in the game, just some mysterious odf and inf files, IIRC. Maybe Avatar will convert his Comet model to BZ1 GEOs and let me use it sometime. I wish there were relics for the WASP and ARC Mine, those would look cool, all alien blue and sinister...