BZE Destop

2D/3D art and modeling
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Blunt Force Trauma
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BZE Destop

Post by Blunt Force Trauma »

Was messing around. Not that great, but I thought I'd throw it out there anyway.

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>> High Res 1080p <<
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hitchcockgreen
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Re: BZE Destop

Post by hitchcockgreen »

Not bad.
It seems to get a bit busy for my tastes (usually a bit of a minalist when it comes to desktop wallpaper..unless its phenomenal APOD-type stuff. If I had the made the wallpaper everything would have been dark and muted).

I have some old BZ wallpapers I'd done back in 2003 or so. They could use an HD update.

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Blunt Force Trauma
Senior member
Posts: 666
Joined: Tue Jan 25, 2005 10:18 pm
I've played Bz for: Forever
Dm Strat or Missions: DM
Location: North Carolina

Re: BZE Destop

Post by Blunt Force Trauma »

Yea, I'm not totally happy with it. But I have the basic model components, so I may play with it some more.
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"To learn who has no confidence in their convictions, simply find out who you are not allowed to criticize"
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hitchcockgreen
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Re: BZE Destop

Post by hitchcockgreen »

I'm on the same page. The fundamental components look good but could use some tweaking.

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Blunt Force Trauma
Senior member
Posts: 666
Joined: Tue Jan 25, 2005 10:18 pm
I've played Bz for: Forever
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Location: North Carolina

Re: BZE Destop

Post by Blunt Force Trauma »

What the heck, I'll throw some render studies of the Badger interior and exterior on here if anyone wants to peruse them. Sloppy quick and dirty renders trying to get lighting, positioning, perspective, etc., right.

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"To learn who has no confidence in their convictions, simply find out who you are not allowed to criticize"
~Voltaire
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