Input.map - Modification for SPLIT Bomb/Rockets w/KB/Mouse

This is a total overhaul mod/patch that applies over BattleZone 1.4
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TheWall
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Posts: 16
Joined: Wed Jan 26, 2005 9:55 am

Input.map - Modification for SPLIT Bomb/Rockets w/KB/Mouse

Post by TheWall »

Hello All,

I am attempting to knock the dust off of BZ (1.5) right now, on a Win7Pro PC. I'm not having any luck in trying to reinstate an old input.map file that I used in 1.4. Can anyone/everyone smarter than me (not knowing how to do this) HELP, PLEASE!? ;-)

This is the section I had added just before "# CYCLE WEAPON SELECTION"

# SPLIT the middle mouse button
cmd_multi {
+ mouse Control
- program EditMode
}

weapon_select_1 {
+ mouse MiddleBtn
}

weapon_fire {
+ mouse MiddleBtn
}

weapon_select_2 {
+ mouse MiddleBtn
}

weapon_select_1 {
+ keyboard Z
}

weapon_fire {
+ keyboard Z
}

weapon_select_2 {
+ keyboard Z
}

weapon_link {
+ mouse LeftBtn
- program EditMode
}
TheWall
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Posts: 16
Joined: Wed Jan 26, 2005 9:55 am

Re: Input.map - Modification for SPLIT Bomb/Rockets w/KB/Mou

Post by TheWall »

I found there was a select hard point 1, with the Space key, that I didn't transfer over to the new input map.

The way the mapping worked was, press the Space key, it brought up just one Rocket (on a Grendel anyway), then FIRE with the MiddleBtn, and it would FIRE, then TOGGLE to the other Rocket.

That toggle system was great, but only worked on a Bomber/Grendel, and could never get anything like that to work in Strat. I would like to have been able to SPLIT FIRE CANNON's in a GRIZ, in Strat, but was never able to get that to work.
Attachments
InputMapError.JPG
TheWall
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Re: Input.map - Modification for SPLIT Bomb/Rockets w/KB/Mou

Post by TheWall »

I finally found a better solution :-)
FirBirGir
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Re: Input.map - Modification for SPLIT Bomb/Rockets w/KB/Mou

Post by FirBirGir »

And the answer is...?
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Re: Input.map - Modification for SPLIT Bomb/Rockets w/KB/Mou

Post by Dx. »

Should program the mouse buttons to do your splits otherwise edit the temp.map.
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TheWall
In Training
Posts: 16
Joined: Wed Jan 26, 2005 9:55 am

Re: Input.map - Modification for SPLIT Bomb/Rockets w/KB/Mou

Post by TheWall »

This is setup for a Grendel with hardpoints 1 and 2. Scroll the Middle Mouse Button away from you it selects and fires hardpoint 1. Scroll the Middle Mouse Button towards you it selects and fires hardpoint 2. CLICK the Middle Middle Button and it LOCKS hardpoints together ("L"). As I am typing this, I am thinking that I should probably go ahead and add a FIRE to the Middle Mouse Button click too (thinking). I like this one better than my old one, because it allows you to select WHICH rocket to fire singly, like using the top rocket only when trying to fire over the edge of the pit in Colli.

Like back in the old days, I keep separate Input.map files (Input.map.SplitBomb and Input.map.OEM)

Then I have a couple of really short .BAT files I fire up before starting BZ that swap the files in an (SplitBomb.bat and Normal.bat)


SPLITBOMB.BAT

Del /F "C:\Program Files (x86)\Activision\Battlezone\Input.map"
copy /Y "C:\Program Files (x86)\Activision\Battlezone\Input.map.SplitBomb" "C:\Program Files (x86)\Activision\Battlezone\Input.map"
pause




NORMAL.BAT

Del /F "C:\Program Files (x86)\Activision\Battlezone\Input.map"
copy /Y "C:\Program Files (x86)\Activision\Battlezone\Input.map.OEM" "C:\Program Files (x86)\Activision\Battlezone\Input.map"
pause


(ADDIN to Input.map)

weapon_select_2 {
+ mouse WheelDown
- keyboard LeftShift
}

weapon_fire {
+ mouse WheelDown
- keyboard LeftShift
- program ControlMode
}

weapon_select_1 {
+ mouse WheelUp
- keyboard LeftShift
}

weapon_fire {
+ mouse WheelUp
- keyboard LeftShift
- program ControlMode
}

weapon_link {
+ mouse MiddleBtn
}
TheWall
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Posts: 16
Joined: Wed Jan 26, 2005 9:55 am

Re: Input.map - Modification for SPLIT Bomb/Rockets w/KB/Mou

Post by TheWall »

By the way, that works pretty well for a Grizzly, just changing to hardpoints 0 and 1... Just make a SplitTank .BAT file and Input.map.SplitTank file..... RAPID FIRE Dual SP's!
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