My shot at the BZ Turret or Badger

2D/3D art and modeling
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Blunt Force Trauma
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My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Here's a few screenshots of what I'm working on as I imagine the Badger in a "BZ Universe".

I'm at least 3 hours from completion of the modeling. Things will look considerably differant once I tie the main pod to the base, but this is a general idea. I will then have another 2 or 3 hours of 'painting it up' for rendering. My basic idea and mindset is the Bager, (in my BZ reality) is a sluggish and somewhat slow, mobile mini-bunker or pill box.

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Re: My shot at the BZ Turret or Badger

Post by FirBirGir »

I would love to see a video of you using Sketchup to create this. I've used Sketchup and I have a hard time visualizing how you use that tool to create such fantastic models. If you have Hypercam or Camtasia or something, could create a clip of you working in Sketchup? It might prove instructional for others trying to use it (or we'll simply cry when we see how fast you can work ;)).

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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Now that I CAN do with Camtasia.

I also have an entire library of about 20 old pre-Google SketchUp tutorials that I'm not sure are still available anywhere. I could make a torrent for them if anyone wants them
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Re: My shot at the BZ Turret or Badger

Post by Dx. »

That would be such high poly it would probably only be good for a movie clip.
Looks great though.

I'm trying to imagen the scale next to a pilot with the hatch size on the turret... must be a hugh turret is all i can think.
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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Here's the scale of mine. It's roughly 18 feet tall. The blocks are 1x1 foot separated by a foot.

Once again, it's extremely hard to determine the scale and size of any of the BZ ships since everything is totally out of whack.

But going purely off the Badger's canopy, (those in the BZ Badger screenshot are what I imagine as one foot increments) I'm guessing it's at least ten feet high at a minimum. For that size let's assume the pilot sitting relatively deep within the pod and the canopy is around 30" or so high, and as you can see, extruding out away from the shell. Basically a very, very easy target for a craft sitting still during a fight for no visibility advantage.

However, the Badger could be much larger, IF the pilot sits inside the canopy, sort of like a crane operator or farming combine. If that were the case, it could easily be as big as mine, or bigger. But that introduces an even easier target for a craft that sits still all the while it fights.

Also consider, the support post/tube appears to be hydraulic or pneumatic and NOT a scissor device. I say that because if it were a scissor type lifting device, it would not need the base OR the main pod to recess into for movement. If it is a tube, I would assume it to be a telescoping tube, similar to a periscope, because if it wasn't it would recede into the pilot pod, taking up all the space. The base appears to be a mighty tight fit to receive the post segments.

But once again, trying to reverse engineer a low poly model thrown together for a game for 'real world' functionality is pure silliness. :roll:

Mine will have several aspects above and beyond the game's Badger. I'm also trying to 'make it real', so I'm somewhat stuck with some hard and fast dimensions.

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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Here's the finished model. . .more or less. As you will see below, I've tried my best to give the pilot compartment as much armor and oblique angles from incoming weapon's fire as possible. I've also tapered the pod to maximize shallow angle impacts on the side. The deflection visor above the view slot has the most armor since I imagine a Badger as a mobile bunker that will likely find low depressions in the landscape to deploy. That's how the T-90 got it's nickname "Badger", by finding small craters, holes, or crevices in rock to deploy, trying to protect the lower movement assembly and making itself an extremely hardened pill box. . .not the pathetic little whipper-snapper found in BZ1.

The first two screen shots show the entire pod can achieve a positive and negative pitch angle of + or - 10 degrees, giving the pilot the "feel" of the guns. Somewhat like flying, but with no actual translational movement. And of course, the Pod is able to rotate full 360 degrees, with no limitations on continuous rotation.

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Below you can clearly see the front view slot. I realize it's tough to make out how its designed at the moment with all the surfaces the same white texture, but basically the slot has a quick actuating shield that can either be slammed shut with the sensing of a direct impact of a large incoming hit, or it can be opened in 2" intervals, providing less visibility, but heightened protection. Fully opened the front slot is 10". Since the pod moves with the pilot, and the the Badger is designer specifically to engage ground forces, there's less need for a large view port providing a large vertical view. The pilot sits basically at the center of the view slot's radius, so it actually provides an exceptional view. Having the pod move with the pilot, forces the operator to face his attacker and keep the bulk of his armor towards the enemy. I've also added a small view port slot on the side (which by the way needs to be fixed, as it's about 5" too high for the pilot view at the moment.)

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In the below shot I'm showing a top view of the main guns, both which fire recoilless {edit} 50mm, 3,000fps depleted uranium rounds that feed two per second per cannon. Both are locked to the pod in respect to pitch but are able to fire parallel. . .or converge, with the tightest convergence being 40 meters, then out basically the distance of the round's range, (the red pie shapes) giving the shells much higher kinetic energy at a single contact point. Parallel fire would be used more for an onslaught or for greater probability of hitting targets at greater distances, as you have the barrels with a {edit}[3] meter separation.

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The Badger can also serve as a very secure observation post. The two 20X scopes shown below can be either used in the full vertical periscope mode for scanning two monitors watching for ships using radar jamming technology or can be fully separated horizontally to provide additional binocular distance ranging along with the laser ranging to provide weapon's fire convergence data.

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Here you can see the Badger in Observation mode, or fully extended providing the pilot an eye level of 7.5 meters and a scope height of 9.9 meters. The Badger CAN fire in this position, but the rate of fire must be greatly reduced. Even with "recoilless" guns, the residual reaction would still impart too much moment on the tower if they were to fire at full capacity.

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And of course, the Badger has full articulation of it's lift pods. I've removed the other legs for clarity. One thing that has never been explored is that the Badger has a very unique ability with fully articulating legs to set down on very uneven ground. THIS CLIP gives a hint of what can be done if an operator has the skill and training to fully utilize the Badger's ability. :wink:

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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Here's a couple more X-ray screenshots. You can see I've painted up about 40% of the lower assembly. I've added the pilot's cockpit and control center. As I said earlier, my Badger is as much a combat craft as it is an observation platform. . .so I'm making it capable of sustaining a 2 man crew for 2 days with a full ammo load out, or up to a week with a very light ammo supply.

The second one I've set the POV 6 feet off the ground, 8 feet away, to give you a feel of the size and scale.

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* * * * * * * * * Here a few simple renders

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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Just bumping this so it doesn't get pruned.

I have been working off and on with the interior I hope to post sometime soon.
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Re: My shot at the BZ Turret or Badger

Post by hitchcockgreen »

These are fantastic, BTW. Would love to see them in a promo vid or something. :mrgreen:
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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Thank you.

I will search hard for the time to get it done. 8)
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Re: My shot at the BZ Turret or Badger

Post by hitchcockgreen »

f*** well better...
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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Thanks Hitch.

This render got lost when BZU went down.

Two Badgers are standing watch about 15 klicks south a large scrap field on a small ridge at its west flank in the Daedalia Plain on December 12th, 1966.

Three Soviet Grendels appear about one klick out and are are approaching fast.

One of the Badgers is caught in observation mode.

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Re: My shot at the BZ Turret or Badger

Post by Josiah »

you should really do all of the bz1 units. you could then lend them to the bz3 project, and poly counts wouldn't be a problem.
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Re: My shot at the BZ Turret or Badger

Post by hitchcockgreen »

Hear that BFT? A job offer! :mrgreen:
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Re: My shot at the BZ Turret or Badger

Post by RCD2 »

That is amazing work BFT , I looked forever to find this post at bzu to archive it and kiss my draws it was right here !

You like posting , you should bring your sissy a** over to the BZA and wright some blogs for us. I can't get Hitchcock to do anything cept post pictures of naked girls.
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Re: My shot at the BZ Turret or Badger

Post by hitchcockgreen »

Ya but they're hot...and playing BZ in a LAN game. Dunno why you keep deleting them.

And for your information, I have a blog post in draft that I haven't finished writing yet. :D
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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Speaking of. . . here's a rare photo of an 'non-glamorized' Tara Patrick, aka Carmen Electra, in a rough studio shot with her new kitten a couple years ago. 8)

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Re: My shot at the BZ Turret or Badger

Post by FirBirGir »

I heard she has a CCA tattoo on her butt. Any truth in that?

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Re: My shot at the BZ Turret or Badger

Post by Blunt Force Trauma »

Here's a rough and raw 15 minute render to check out lighting, reflectivity, colors and textures. I will add more hydraulics and mechanical systems. I have the pressure chamber lit and have the hatch 30 degrees open. I also have individual linkages, controls and buttons on the control panels.

A model this complex takes several hours to get even close to minimal graininess.

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Re: My shot at the BZ Turret or Badger

Post by Sno »

You do all this in SketchUp? What the hell are you feeding that program, cyber spinach?
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